Progress City Mods (
progressmods) wrote in
progresscity2018-04-01 10:44 am
Entry tags:
Intro Log
Who: Everyone!
What: Your first magical day
Where: Progress City Tranport Center
When: Right now
Warnings: None planned!
[Today you found a ticket to a theme park. It seems relatively normal, except that it reads: Lifetime Parkhopper Pass to Progress City. ”The Most Magical Pocket Dimension in the Multiverse!” This is not a theme park you have ever heard of, if you live in a world where theme parks are of the norm.
For some reason you’re drawn to the ticket. There’s something… magical in this piece of paper, and you can practically hear it calling out to you, and you feel compelled to pick it up. It’s strange, but it’s a piece of paper, what’s the worst that could happen?
However, the moment you pick it up, you feel yourself being pulled. There is nothing pulling you but there is an overwhelming sensation that something is pulling you by the chest into the ground. You don’t have time to process what’s going on before you suddenly fall over, the strange feeling going away the moment you hit the ground.
It takes a few moments for you to regain your bearings, but as you look up you are suddenly hit with the fact that, wherever you were before, you certainly aren’t there anymore. It appears to be a transport station of some sort, and a very sleek and new one at that. Monorails pass by the station every couple of minutes, with small, slower moving vehicles consistently move in and out of the center.
The innermost wall, right behind where you stand, is lined with portals. It appears that you came in through this portal, but if you try to go back the way you came in, you’ll find that you are unable to enter it, no matter how hard you try.
While the realization that you are now trapped in this strange place, you will soon find that you also have a strange band strapped to your dominant wrist. No matter how hard you try to take it off, it seems like it’s stuck on there.
At least you’re not alone, along with a bunch of other people who arrived around the same time you did, there are humanoid people who seemed to be intrigued by your arrival. They’re all generally nice, but get confused if you ask them why you’re here and why you can’t leave. They will, however, happily tell you the name of the place you’re in if you ask:
Progress City.]
What: Your first magical day
Where: Progress City Tranport Center
When: Right now
Warnings: None planned!
[Today you found a ticket to a theme park. It seems relatively normal, except that it reads: Lifetime Parkhopper Pass to Progress City. ”The Most Magical Pocket Dimension in the Multiverse!” This is not a theme park you have ever heard of, if you live in a world where theme parks are of the norm.
For some reason you’re drawn to the ticket. There’s something… magical in this piece of paper, and you can practically hear it calling out to you, and you feel compelled to pick it up. It’s strange, but it’s a piece of paper, what’s the worst that could happen?
However, the moment you pick it up, you feel yourself being pulled. There is nothing pulling you but there is an overwhelming sensation that something is pulling you by the chest into the ground. You don’t have time to process what’s going on before you suddenly fall over, the strange feeling going away the moment you hit the ground.
It takes a few moments for you to regain your bearings, but as you look up you are suddenly hit with the fact that, wherever you were before, you certainly aren’t there anymore. It appears to be a transport station of some sort, and a very sleek and new one at that. Monorails pass by the station every couple of minutes, with small, slower moving vehicles consistently move in and out of the center.
The innermost wall, right behind where you stand, is lined with portals. It appears that you came in through this portal, but if you try to go back the way you came in, you’ll find that you are unable to enter it, no matter how hard you try.
While the realization that you are now trapped in this strange place, you will soon find that you also have a strange band strapped to your dominant wrist. No matter how hard you try to take it off, it seems like it’s stuck on there.
At least you’re not alone, along with a bunch of other people who arrived around the same time you did, there are humanoid people who seemed to be intrigued by your arrival. They’re all generally nice, but get confused if you ask them why you’re here and why you can’t leave. They will, however, happily tell you the name of the place you’re in if you ask:
Progress City.]

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In hindsight, she should have seen this coming.
The first moment she looks up is curiously stunning. No longer was she surrounded by tall redwoods, about to knock on the door of her girlfriend's cottage. It's all been replaced by some kind of station with monorails and those weird portals that she probably fell out of- oh.
oh.
Wendy wasn't so foolish a mortal to think everything about this was fine. The moment she's up, she begins to dig through her various pockets, obviously searching while she grumbles with little regard for how loud she was.]
...Oohhh, man. Again? Did I kick puppies in another life?
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[Rough translation: "God i fucking know, right?"
Beaker's thought the same exact thing himself a few hundred times throughout the years working with Bunsen. He may not have participated in a murdergame before, but he feels your pain.]
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Uhh, did you say something, little guy?
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He gestures at himself, then at Wendy.]
Mimeep mi-mimuh, me too.
[beaker:
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...So, I'm guessing that you're either panicking because you're in the same boat as me... or you're trying to welcome me to wherever the heck this is.
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Or maybe we're the puppies and we got kicked by really dirty shoes.
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Really dirty shoes that gave us a ticket to the puppy kicking show: held at scenic "wherever the heck we are".
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Land of where dreams come true. Or, rather, our nightmares.
[At least she had the stuff on the person, just a couple things in her pocket. She got her wallet just to make sure. Checking its contents before turning back to Wendy. It was incidental, but it was a conversation now and it was just polite.
Besides, that was a good comeback.]
Sorry, couldn't help but overhear.
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[And she's already feeling the panic begin to set in. So, it's time for more polite conversation. This is another teen, it's a trend she has to keep up.]
I'm Wendy. This, uh... isn't my first time waking up somewhere weird. If you can believe that. Trust me, it's better than it sounds.
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[She crossed her arms, here went nothing. This whole...friendly conversation thing.]
Capitalism Island filled with spirits, you either worked or you got turned to a pork dinner.
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Nah, but that's a good guess though. Think waking up like this, with a bunch of people you don't know, but it's like in just an old mansion. One that's filled with ghosts.
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[A small hum, this wasn't so bad?]
At least there's ghosts. Knowing how luck works, that might mean more ghosts. Eugh.
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WENDY! TICKETS! PORTALS!
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Star! Hey, this.... this isn't one of those weird things involving your scissors, is it? Cuz I think I left mine at home.
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[Count Olaf is just casually chewing on a fuckin oversized Disney turkey leg as he makes this observation. He speaks with his mouth full.]
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Dude, c'mon, swallow first. [casually flicks a piece of turkey off her shoulder.]
What have you don't before?
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[hes still gnawing at it, wendy. can’t stop won’t stop.]
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[Does she... does she have time for this?]
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['And look how that turned out,' he was about to add, but Stan just sorta grumbles.]
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Stan? Oh, man, don't tell me that they got you too?
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[casually shrugs as he says that]
Just looking at the group we have doesn't seem to ring any bells, what could they possible want from us?
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[He's incredibly concerned for his Shack employee, having no idea what she's talking about.]
Did...Did I miss something back in town or are you talkin' about some video game thing?
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Oookay, Stan. Are you joking with me, or what? You know, the rituals we got pulled into? At the mansion? Randy?
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[Now he's concerned and doubting all his memories being restored.]
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