Progress City Mods (
progressmods) wrote in
progresscity2018-05-25 02:59 pm
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EVENT LOG PT. 2: Chum City
Who: Everyone!
What: Progress City is completely overrun.
Where: EPCOT, spilling out into Progress City eventually.
When: May 25th - June 2nd.
Warnings: Goblins.
At some point, you're going to notice...something emerging from the Dreamscape Room. They're not really all that big, about the size of a small child maybe, but here's the thing. There's a lot of them, and they're everywhere:

They never outright resort to physical violence, but every time you look, there's more of them than you know what to do with. They're everywhere, inconveniencing you in the most annoying of ways. Swarming you at all times, cutting you in line for rides and food, generally overpopulating the park. The place tries to operate at normal capacity, but your daily lives are going to be completely interrupted by miniature goblins that look...somewhat familiar.
The nusiances seem to be originating from the Dreamscape Room, and it seems like it's up to you to get rid of them somehow. Maybe figure out why they're there in the first place, because it seems like there could be a political scandal abound. But otherwise? Seems like those cards of your's could come in handy.
What: Progress City is completely overrun.
Where: EPCOT, spilling out into Progress City eventually.
When: May 25th - June 2nd.
Warnings: Goblins.
At some point, you're going to notice...something emerging from the Dreamscape Room. They're not really all that big, about the size of a small child maybe, but here's the thing. There's a lot of them, and they're everywhere:

They never outright resort to physical violence, but every time you look, there's more of them than you know what to do with. They're everywhere, inconveniencing you in the most annoying of ways. Swarming you at all times, cutting you in line for rides and food, generally overpopulating the park. The place tries to operate at normal capacity, but your daily lives are going to be completely interrupted by miniature goblins that look...somewhat familiar.
The nusiances seem to be originating from the Dreamscape Room, and it seems like it's up to you to get rid of them somehow. Maybe figure out why they're there in the first place, because it seems like there could be a political scandal abound. But otherwise? Seems like those cards of your's could come in handy.
no subject
Museum exhibit. Glass case sorta thing. Was sorta dead for a hundred-fifty years of it, though.
[He's not sure which state of existence was worse because he can't say he remembers the whole 'being dead' thing but. He waves a hand rather dismissively at the whole affair.]
Anyway, it's mostly sorted out now. Ain't as much of a problem as it was.
[Although it's nice to have someone support his previous anger over the situation-- no one else ever did that, much less offered to help with the matter. Been a while since he last had to work up the humility to express Genuine Appreciation.]
But the offer means a whole heck of a lot, partner.